Red Dead Online: So Much Potential.

I really like open-world games.

Titles I loved playing the most are GTA Online, Red Dead Online, and Zelda Breath of the Wild. To me, open-world games have this special charm to let players live completely different lives and, to some extent, escape from the mess of a world that we have.

Rockstar Games is so good at making open-world games. A good open-world is not about giving you a massive map so that you have to spend so much time traveling from place to place (like in Just Cause 2), but rather, it makes the game non-linear and gives players the choice to engage with different activities all by their will.

The reason I prefer Online counterparts of GTA and RDR2 is because I get to create my own character, from the look to the voice to the clothing to the weapon loadout. In that world, I am that cute little girl that did all the hunting and grinding. I make life-altering decisions that actually impacts the girl’s fate, and every bullet she took pains me too.

Rockstar’s Red Dead Online is the virtual WestWorld we were looking for. It is so real, you couldn’t help but to relate to everything in that world.

Your character has to eat, otherwise she’ll lose weight, and be more fragile during combat. Your horse will be more friendly to you the more you interact with it. Hunting is extremely exhausting because literally every animal will flee once you shoot a bullet, and they’ll run as far they feel safe, even making maneuvers like real deers to avoid your aim. Carcasses would be too heavy to carry so you can put them on your horse, but they’ll also exhaust your horse faster when galloping. Shotguns will make carcasses and pelts less valuable because it caused too much damage. Fish could actually break loose when you’re too impatient with fishing techniques. And you know what, your horse shits, like quite actually, shits.

One thing that haunts GTA online is its hostile players. The game actually encourages players to attack each other and interfering with each other’s business. So you’ll see players attacking you for no reason and destroying your cargo all the time even when there’s no quarrel. We call these toxic players Griefers, and there aren’t really any effective approach to avoid them.

RD Online on the other hand is a rather peaceful world. You’ll still get attacked, but it happens less and griefers would receive heavy penalties for it. That’s partially because RDO’s map is more scattered than GTA Online so players would very rarely encounter one another. And there’s an Honor System which currently doesn’t do much, but will definitely be more relevant as the game expands. Hostile activity will cause immediate bounty and will have an negative impact on your honor. Eventually you’ll be locked from certain missions and NPCs will treat you differently. I would suggest that Rockstar actually put low honor players in their own separate lobby so that high honor players will be able to enjoy the world without distraction.

GTA Online was released six years ago, and it has developed into something that still attracts new players year over year. I see so much potential in RD Online and am sure that the game will be so different six years from now.

Let’s just hope by that time, Xbox players would finally be able to play with Playstation players in one lobby.

求求你们不要再做全面屏了

OnePlus 7 Plus 又是伸缩摄像头,这已经是今年第三个机械结构手机了。我本以为经历过 2018 年屏占比之争的疯狂,今年厂商会回归理性,意识到机械结构本质上是工业设计倒退的事实,然而年未过半我们已经见到步步高系的伸缩三连:

  • vivo X27 系列
  • OPPO Reno 系列
  • OnePlus 7 Pro

最令我气愤的是 OnePlus,这个小而美的 OnePlus,这个从来不为了增加功能而增加功能的 OnePlus。

为什么说机械结构是工业设计的倒退,我们来看看机械机构为整机带来的坏处:

  • 🖕 让整机厚度增加 25%
    • 🖕 导致很多机器不得不用曲面屏
    • 🖕 然后摄像头仍然突出
  • 🖕 让整机重量增加 20%
    • 🖕 戴上壳就是砖头
  • 🖕 升降结构挤占内部空间,导致缩水:
    • 🖕 没有无线充电
    • 🖕 没有立体声扬声器
    • 🖕 缩小电池容量
  • 🖕 让防水变得基本不可做
    • 🖕 别说水了,灰都防不住
  • 🖕 隐藏前摄导致面部解锁体验降低

而好处是:

  • 👍 让屏占比增加 3.3%

Really?

求求厂商们醒醒吧,不要再为了全面屏做升降结构了。不要为了让产品在卖场中看起来好看一些,而牺牲长期的用户体验。况且伸缩结构根本不是手机的演进方向,只能算是节外生枝,等到屏下摄像头问世的时候,现在的这些研发经验和成本注定是全都要丢掉的。

为什么不学一学魅族研究怎么把摄像头做小呢?

从电子屏幕手中夺回大脑

人类身上有这么多器官,大脑是最难控制的那个。不信吗?那么不妨来尝试做这样的一实验:

停止思考。

这四个字可以逼疯很多人。停止思考,我为什么要停止思考,我怎么停止思考,好的不要再思考了,停下来,可我这还是在思考啊……

我来告诉你一个秘诀可以停止思考:掏出手机,打开抖音。

事实上,电子屏幕在「废掉大脑」这件事上的效率之高是叹为观止的。

人的一天完全可以这样度过:掏出手机解锁、划拉几下朋友圈、划拉几下微博、划拉几下抖音、划拉几下今日头条、放下手机;打开电脑、刷几支哔哩哔哩视频、看看常去的网站、逛逛淘宝;掏出手机解锁、划拉几下朋友圈……如果你拥有 Xbox 或者任天堂 Switch,状况还会更糟糕。

在这个过程中,你的大脑是几乎完全停转的。你的手指驱动着身体做着这莫名其妙的一切。一天过完,今天的你和昨天的你没有任何区别。

我最怀念的日子就是高中时期——倒不是我有多想念当时的朋友和老师,而是在当时我们物理老师「虎哥」能把全班 90% 的同学讲睡着时,我可以伴着同桌的呼噜声安静地写日记。

我的日记并不是流水账一样记录了这一天发生了什么,谁给谁传了情书,而是攒机配置单、我想买的东西、我刚买的耳机、它的优缺点……你看,高中的时候我就已经入行了,只不过当时还不知道这叫「评测」。

高中的时候住校,每周只能回家半天,能碰电脑的时间算下来只有四五个小时,所以我每周都会用六天半的时间给自己写一个 to-do list,然后用这四五个小时完成。六天半中我的大脑可以思考很多东西,能够迸发很多灵感,因为没有电子屏幕干扰我思考;但最后的这半天,我像傻子一样盯着屏幕。

电脑屏幕让大脑停转,所以想要保持思考,必须远离电子屏幕。

手机放下、iPad 放下、电脑关掉、电视关掉,甚至耳机都要摘掉,Podcast 也不要听,把自己放在这样一个没有 Wi-Fi、毫无安全感、没有任何事物分心的状态。如果可能的话,用 iOS 的「屏幕使用时间」或者 Android 的「数字健康」来限制手机在特定时间内禁用所有 app,你没听错,所有,包括微信。

等着吧,灵感马上就来。如果怕灵感丢掉,找纸笔。

不需要多,每天一小时就够了。

Thoughts on Nintendo Switch

Switch 买到有三个月了,我已经开启了《旷野之息》所有的神庙、集齐了所有的服装。Jesse 在《Nintendo Switch 评测》中提出的「新鲜度达 90」天仿佛神预测一般,如今我对 Switch 的热情已经大大降低。

最开始买 Switch 并不是为了《旷野之息》这款游戏,虽然买上之后第一件事就是通关了这款游戏,但我对 Switch 的期待远不止如此。买它的理由说出来很简单:

现在的手游都太烂了!!

继续阅读“Thoughts on Nintendo Switch”

AirPods 2:太可惜了

我为 AirPods 2 感到太遗憾了,甚至比 AirPods 1 还要遗憾。

AirPods 2 是目前为止无线耳机中最为「magical」的存在:拆掉包装之后,你只需要和 iPhone 配对一次,然后就可以随意在 iPad、Apple Watch、Mac 间切换使用了,这对于我这种身边总有三四个设备同时使用的人来说,简直不要更方便;当别人跟你说话的时候,你的本能动作就是摘掉一个耳机,此时音乐会立刻暂停,非常符合直觉;如果你把耳机摘下来放在桌子上,但又不放回盒子里,此时虽然蓝牙保持连接,但是 iPhone 仍然知道应该用外放来播放声音,这一点目前只有 AirPods 可以做到(还未上市的 Powerbeats Pro 可能也可以);两只 AirPods 可以随意独立使用,并且两只都有完整的功能,因此都可以用来通话;AirPods 2 在此之上还进一步降低了延迟,虽然仍然可感知,但是已经低到几乎没有任何影响了……

如果你对数码产品的表现不敏锐,在使用 AirPods 的时候你无法感受到它有多优秀,因为一切都非常符合直觉;但如果你像我一样经常玩各种产品,就会知道有多少真无线耳机到现在连信号都做不好。

太遗憾了,这样优秀的一款产品,居然只推出一个尺寸,无论如何我都没办法正常使用它、像「Air」一样消失,因为它总松,所以我总得扶一下,出街还怕丢了。

苹果你差这点钱吗?多做两个尺寸要多上税吗?你能采访一下自己飞碟里的员工,有多少人用不了这么 wow amazing 的产品吗???